webbukkit/dynmap — Issue #651: [REQ] Hidestyle: solid/#003366
Author: Bronski
Created: 2012-03-09 17:28:04+00:00
State: open

I'd like to be able to specify a solid color that would be used to color all of the vertical tiles on the edge of a map (as defined by visibilitylimits). I've tried using stone and ocean and rendering the map 1 block larger than my visibility limits, but it created a very large grey/blue border and wasn't really what I was looking for. The overall problem is that I'd like to be sure I'm hiding any mineshafts/strongholds/etc. I could render out 200 blocks beyond my in-game border, but what if there's a particularly large shaft/stronghold... it could still be seen.

Putting this here as per MIke's request: http://forums.bukkit.org/threads/misc-dynmap-v0-34-realtime-minecraft-maps-1-1-r4-1-2-3-r0-1.489/page-346#post-1010644

Thanks :)