cedricpinson/osgexport — Issue #11: Avatar example not well exported 
Author: MyMaia
Created: 2012-03-08 16:55:25+00:00
State: open

Hi,
In the data directory, the avatar is not wee exported (blacn rectangles at the dsame place as the mouth, eyes, etc.).
Some reports in the log file:

Type of mouth.001 is MESH
exporting object mouth.001
mesh_object is Sphere.013
mesh mouth.001 with material Material.001
vertexes reduced from 72 to 28
faces 18
uvs channels 1 - dict_keys(['UVMouth'])
WARNING update material animation not yet supported
WARNING your material 'Material.001' with texture '' use an uv layer 'UVMouth' that does not exist on the mesh 'mouth.001', use the first uv channel as fallback
-----------------------------------------
vertex groups False False

Type of eye.r is MESH
exporting object eye.r
mesh_object is Sphere.012
mesh eye.r with material eye.l
vertexes reduced from 60 to 24
faces 15
uvs channels 1 - dict_keys(['UVEye.l'])
WARNING update material animation not yet supported
WARNING your material 'eye.l' with texture '' use an uv layer 'UVEye.l' that does not exist on the mesh 'eye.r', use the first uv channel as fallback
------------------------------
vertex groups False False

Type of brow.l is MESH
exporting object brow.l
mesh_object is Sphere.010
mesh brow.l with material brow.l
vertexes reduced from 48 to 21
faces 12
uvs channels 1 - dict_keys(['UVbrow.l'])
WARNING your material 'brow.l' with texture '' use an uv layer 'UVbrow.l' that does not exist on the mesh 'brow.l', use the first uv channel as fallback
--------------------------------
vertex groups False False

Type of hair is MESH
exporting object hair
mesh_object is Sphere.003
mesh hair with material Material.002
vertexes reduced from 702 to 183
faces 182
WARNING update material animation not yet supported
------------------------------------
vertex groups False False

Type of eye.l is MESH
exporting object eye.l
mesh_object is Sphere.008
mesh eye.l with material eye.l
vertexes reduced from 60 to 24
faces 15
uvs channels 1 - dict_keys(['UVEye.l'])
WARNING your material 'eye.l' with texture '' use an uv layer 'UVEye.l' that does not exist on the mesh 'eye.l', use the first uv channel as fallback
------------------------------
vertex groups False False

Type of arm_r is MESH
exporting object arm_r
mesh_object is Cylinder.002
mesh arm_r with material red
vertexes reduced from 420 to 363
faces 108
vertex groups 8
uvs channels 1 - dict_keys(['UVTex'])
WARNING your material 'red' with texture '' use an uv layer 'UVRed' that does not exist on the mesh 'arm_r', use the first uv channel as fallback
----------------------------
vertex groups True True

Type of arm_l is MESH
exporting object arm_l
mesh_object is Cylinder.001
mesh arm_l with material red
vertexes reduced from 420 to 365
faces 108
vertex groups 5
uvs channels 1 - dict_keys(['UVTex'])
WARNING your material 'red' with texture '' use an uv layer 'UVRed' that does not exist on the mesh 'arm_l', use the first uv channel as fallback
----------------------------
vertex groups True True

My config:
blender 2.61.0 r42615, Windows 7, 32 bits.

Is there a place where I can upload my files ?

Maia