mrdoob/three.js — Issue #1471: WEBGL triangles indices size limitation
Author: libe
Created: 2012-03-08 14:43:45+00:00
State: open

Hi all,

I am using CTM Loader to transfer CTM meshes in my app. I was wondering how three.js internally handles the fact the WebGL cannot handle more than 65000 indices in OpenGL buffers.

From the code it seems that it does not handle that.

Should I split the meshes in advance or could I submit them all and then let three.js figure out the best way to submit them to the GPU.

Thanks