nolastan/Frat-house-tycoon — Issue #8: Changing Rewards Dynamically
Author: dtyberend
Created: 2012-03-08 18:32:25+00:00
State: open

On our board game, sometimes the rewards for a given category would be determined from the number of member committed to that category (e.g. +1 rep for every member over 3) and the frat's inventory of "bought" items (e.g. +2 rep if your frat has a computer). Currently, we don't have this capability because the turn data is static (i.e. in the structures in events.js). Not sure what the best way is to resolve this. One ides is to make the turn info structures into classes. Another idea would be to add data to the structures so that could be decoded in threshold.get_effect.