realXtend/naali — Issue #412: Server-side physics fail when EC_Terrain uses texture as a heightmap when running headless server
Author: Stinkfist0
Created: 2012-03-07 12:14:27+00:00
State: open
Labels: Bug

Run a scene which uses texture instead of .ntf for EC_Terrain's heightmap. Also have EC_RigidBody in the same entity that uses HeightField as the shape type. Test physics in the scene (e.g. by using AvatarApplication). Notice the server-side warning prints for failed texture asset transfer.