tgashby/476-Project — Issue #43: Segfaulting
Author: cbrantley91
Created: 2012-03-07 07:15:47+00:00
State: open

Machines getting segfaults in RenderingEngine.cpp's drawMesh function. Specifically, the last line:

glDrawElements(GL_TRIANGLES, meshRef->indexCount, GL_UNSIGNED_SHORT, 0);