Moutarde/Tower-Defense — Issue #11: Enemy targeting, priorities, range checking
Author: fira
Created: 2012-03-06 10:49:58+00:00
State: open

This might require rewriting some of the map function
Suggest use of tower/enemy pair checkings (although this means doing n*m checks per frame!)
This also means the engine needs a way to track the active towers and enemies (this currently is hardcoded in main.c for testing) - maybe with it's associated type & subsystem