Romoku/WindowsGame1 — Issue #8: Refactor into Component Model.
Author: Romoku
Created: 2012-03-06 19:31:06+00:00
State: open

Alright I've done some research and this engine will need to be refactored into a component / entity model.

Basically this involves getting a set of base interfaces which can be called by a manager.

This way the objects will be made of a set of strings which can be moved independently.

It is a very intelligent design which modularizes the entire code base.

I'm going to look into the XNA code base to get some enlightenment.