TrinityCore/TrinityCore — Issue #5577: Server Crash on GameObjectModel
Author: Mosoo
Created: 2012-03-06 06:16:52+00:00
State: open

Revision : 4f5f148
TDB 46 Updated

src\server\collision\Models\GameObjectModel.cpp

>	worldserver.exe!GameObjectModel::intersectRay(const G3D::Ray & ray={...}, float & MaxDist=10.000000, bool StopAtFirstHit=true, unsigned int ph_mask=1) Line 167 + 0x9 bytes	C++

-	this	0x1d364e38 {phasemask=??? iBound={...} iInvRot={...} ...}	const GameObjectModel * const
phasemask	CXX0030: Error: expression cannot be evaluated
+	iBound	{dummy=0 lo={...} hi={...} }	G3D::AABox
+	iInvRot	{elt=0x1d364e54 EPSILON=1.0000000e-006 ms_fSvdEpsilon=9.9999997e-005 ...}	G3D::Matrix3
+	iPos	{x=??? y=??? z=??? }	G3D::Vector3
iInvScale	CXX0030: Error: expression cannot be evaluated
iScale	CXX0030: Error: expression cannot be evaluated
iModel	CXX0017: Error: symbol "" not found

http://paste2.org/p/1928561

http://129.7.img98.net/out.php/i238624_crash2.jpg