away3d/away3d-core-fp10 — Issue #13: Animator cloning will not copy frames/length
Author: RobAndersson
Created: 2012-03-06 15:23:45+00:00
State: open

When cloning an animation it will have length 0, because the clone method won't copy the number of frames in the animation.

A simple "anim._totalFrames = _totalFrames;" in the clone() function would do it, unless I'm missing something. It seems very obvious, so I'm wondering if this is by design?