Maescool/Catacomb-Snatch — Issue #785: Let turrets fire when carried
Author: danielduner
Created: 2012-03-05 16:07:20+00:00
State: open

Since #204 and #208 turrets no longer fire when you carry them. I suggest that we revert that change, because it was totally awesome and added detail and polish to the game.

The change was because lvl3 turrets became an overpowered weapon when carried. But instead of removing an awesome detail from the game (turrets shooting when being carried) we should balance this in another way.

Other solutions:

* Add a recoil effect, so that you get pushed back when carrying a turret that fires - more powerful turret gives more knockback, making it harder to use
* Make the turrets less powerful or more expensive
* Make sure the hand-weapon scales better, by making it upgradable or adding more weapons (so that it's less atttractive to carry a turret)