jdonaldson/HaXe.tmbundle — Issue #3: error on actuate lib when using nme
Author: matthewswallace
Created: 2012-03-05 14:43:31+00:00
State: open

I am using NME and Actuate lib for animation. All my classes so far extend nme.display.Sprite

the following error is shown if I try to get code complete on a class that extends nme Sprite. http://grab.by/cdNi

you can reproduce this if you create an NME based project and create a class that extends nme Sprite and somewhere in your code if you import and animate using the Actuate lib. Then try using code complete on the class variable. something like the following.

var mysprite = new MySprite()
mysprite. << then press esc key