Maescool/Catacomb-Snatch — Issue #771: Spike Trap synchronisation
Author: Ampa
Created: 2012-03-05 00:27:46+00:00
State: open

At present all the spike traps fire at the same time.

It would be nice if the behaviour allowed for the traps to be assigned time slots so that they could fire in sequence...

All traps down
_ _ _

1st fires
^ _ _

2nd fires
_ ^ _

3rd fires
_ _ ^

This would create a nice wave of death that would be interesting for the player to negotiate.