away3d/away3d-core-fp11 — Issue #234: Flicking triangles when in software mode
Author: mythov
Created: 2012-03-04 20:01:52+00:00
State: open

Hello,

I have attached some screenshots (without any camera movements) below as the problem is easier to show than explain. In hardware mode everything is fine, but when I switch to software mode (right-click + settings) there is a lot of such problems with the most of geometries. Some of my observations:
* It is not scene-specific as this problem exists in two completely independent applications with completely different meshes.
* It is also not hardware-specific as I have such reports from other people.
* It looks that the problem shows up when there is at least one light attached to a given material. When there is no lights there is no problem.

I can send .3ds meshes and a link with an application presenting the problem, but I would prefer to send a mail. I am trying to work it out on my own, but for now with no success.

![A](http://img11.imageshack.us/img11/1116/clipboardimage2u.jpg)
![B](http://img20.imageshack.us/img20/6932/clipboardimage3z.jpg)
![C](http://img853.imageshack.us/img853/2329/clipboardimage4.jpg)
![D](http://img703.imageshack.us/img703/1458/clipboardimage5.jpg)

![E](http://img15.imageshack.us/img15/923/clipboard01hnn.jpg)
![F](http://img571.imageshack.us/img571/8581/clipboard02qn.jpg)

That is how it should look (hardware mode). Missing triangles and walls are for optimization reasons - it's ok.
![G](http://img16.imageshack.us/img16/4674/clipboard03sg.jpg)