webbukkit/dynmap — Issue #638: Dynmap on 1.2 only seems to be rendering for x<64
Author: frymaster
Created: 2012-03-04 15:15:30+00:00
State: open

```2012-03-04 14:12:11 [INFO] Starting minecraft server version 1.2.3
2012-03-04 14:12:11 [INFO] Loading properties
2012-03-04 14:12:11 [INFO] Starting Minecraft server on 81.19.221.205:25565
2012-03-04 14:12:11 [INFO] This server is running CraftBukkit version git-Bukkit-1.1-R6-31-g0545c46-b2032jnks (MC: 1.2.3) (Implementing API version 1.2.3-R0.1-SNAPSHOT)
2012-03-04 14:12:12 [INFO] [dynmap] Loading dynmap v0.34-948
2012-03-04 14:12:12 [INFO] ----- Bukkit Auto Updater -----
2012-03-04 14:12:12 [INFO] It appears that you're running a Development Build, when you've specified in bukkit.yml that you prefer to run Recommended Builds.
2012-03-04 14:12:12 [INFO] If you would like to be kept informed about new Development Build releases, it is recommended that you change 'preferred-channel' in your bukkit.yml to 'dev'.
2012-03-04 14:12:12 [INFO] With that set, you will be told whenever a new version is available for download, so that you can always keep up to date and secure with the latest fixes.
2012-03-04 14:12:12 [INFO] If you would like to disable this warning, simply set 'suggest-channels' to false in bukkit.yml.
2012-03-04 14:12:12 [INFO] ----- ------------------- -----
2012-03-04 14:12:12 [INFO] Preparing level "NE-2012"
2012-03-04 14:12:12 [INFO] Default game type: 0
2012-03-04 14:12:12 [INFO] Preparing start region for level 0 (Seed: -1503624037973397876)
2012-03-04 14:12:12 [INFO] Preparing start region for level 1 (Seed: -1503624037973397876)
2012-03-04 14:12:13 [INFO] Preparing spawn area: 93%
2012-03-04 14:12:13 [INFO] Preparing start region for level 2 (Seed: -1503624037973397876)
2012-03-04 14:12:13 [INFO] [dynmap] Enabling dynmap v0.34-948
2012-03-04 14:12:13 [INFO] [dynmap] Using Bukkit Permissions (superperms) for access control
2012-03-04 14:12:14 [INFO] [dynmap] Loaded 16 shaders.
2012-03-04 14:12:14 [INFO] [dynmap] Loaded 82 perspectives.
2012-03-04 14:12:14 [INFO] [dynmap] Loaded 12 lightings.
2012-03-04 14:12:15 [INFO] [dynmap] version 0.34-948 is enabled - core version 0.34-117
2012-03-04 14:12:15 [INFO] [dynmap] Loaded 2 maps of world 'NE-2012'.
2012-03-04 14:12:15 [INFO] [dynmap] Loaded 31 pending tile renders for world 'NE-2012
2012-03-04 14:12:15 [INFO] [dynmap] Loaded 2 maps of world 'NE-2012_nether'.
2012-03-04 14:12:15 [INFO] [dynmap] Loaded 318 pending tile renders for world 'NE-2012_nether
2012-03-04 14:12:15 [INFO] [dynmap] Loaded 2 maps of world 'NE-2012_the_end'.
2012-03-04 14:12:15 [INFO] [dynmap] Enabled
2012-03-04 14:12:16 [INFO] Done (3.735s)! For help, type "help" or "?"
2012-03-04 14:12:16 [INFO] Starting GS4 status listener
2012-03-04 14:12:16 [INFO] Query running on 81.19.221.205:25565```

http://www.nervousenergy.co.uk/minecraftmap-2012/?worldname=NE-2012&mapname=flat&zoom=4&x=61.75&y=64&z=447.5

This is after doing a /dynmp fullrender on the world. As you can see, anything with x < 64 will be rendered properly. Anything with 63 < x < 128 *may* be rendered, but it tends to be structures / hills that get shown.

The isometric render was cancelled before it completed, though it's showing a similar-ish pattern; some hills at a few hundred x are showing, and the boundary point between rendered world and darkness looks very strange.

As well as a fullrender, I tried just placing blocks at positive x-values, and doing a radiusrender. Neither had any different effect, though they work properly for negative x-values.

Is there any other troubleshooting I can perform?