brandonborkholder/glg2d — Issue #3: implement a shader-based pipeline
Author: brandonborkholder
Created: 2012-03-04 19:23:58+00:00
State: open

Initial work has already been done on a shader-based pipeline, see e9db0c1043be735f0bd68d19058bf2e7a915f7ff. We should extend this to cover the entire functionality of java.awt.Graphics2D.