pioneerspacesim/pioneer — Issue #1049: Convert texture/image processing code to use premultiplied alpha
Author: johnbartholomew
Created: 2012-03-04 20:02:57+00:00
State: open

Because it's better. There may be circumstances where we don't want it (e.g., if the alpha channel actually contains something else like a specular map), but for most image handling purposes, if transparency is involved we should be using premultiplied alpha (IMO).

Related: #824 (gamma-correct processing)