MovingBlocks/Terasology — Issue #185: Planetoid World Gen with climate bands etc
Author: Cervator
Created: 2012-03-03 04:49:49+00:00
State: open
Labels: Architecture, Research

Some discussion on IRC that I missed (boo!) was brought to my attention and matches perfectly with some later stage musings I was hoping to see one day anyway. Also fits in perfectly as another item for this mid/long-term milestone!

1. Finite (but still relatively huge, like 64km x 64km, user configurable) cylinder world (possibly also deeper on the y-axis)
2. Climate bands to sort out biomes in a more natural fashion, also possibly larger (would incidentally also encourage more travel)
3. Nice overview maps generated on world creation akin to DF's "world map" - we have the TerrainPreviewGenerator already, unsure how big it scales

Useful links shared by @t3hk0d3:
* http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/
* http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/mapgen2.swf
* http://en.wikipedia.org/wiki/Voronoi_diagram

Other niceties you could tie into it:
* Rivers, islands, oceans, and other large scale constructs
* Roads and civilizations (DF all over again!)
* (super duper sekkrit bonus item related to a long-term concept)

However, unlike in DF - you could stay in "fortress mode" even on the world map :D