soywiz/cspspemu — Issue #16: VerticalSync problems at sceDisplay/PspRtc
Author: soywiz
Created: 2012-03-01 14:08:06+00:00
State: open
Labels: Games

Version: 20120301

PspRtc.RegisterTimerInOnce(TimeSpan.FromMilliseconds(1000 / 60)

Reduces framerate since it waits 1/60s after the call and not since the las vblank

PspRtc.RegisterTimerAtOnce(LastWaitVblankStart + TimeSpan.FromMilliseconds(1000 / 60), () =>

Seems to produce a 1/120s framerate. Check display test.