pioneerspacesim/pioneer — Issue #1032: Failure FuelClub.lua
Author: walterar
Created: 2012-03-01 16:20:58+00:00
State: open

1 - Run Pioneer
2 - Saving with Ctrl +9
3 - Remove with Ctrl + q
4 - Run Pioneer
5 - Select "Load saved game"

Note red screen

stderr.txt:

Failed to set video mode. (Couldn't find matching GLX visual). Re-trying without multisampling.
Requested AA mode: 2x, actual: 0x
savefile version: 46
Error: data/modules/FuelClub/FuelClub.lua:43: bad argument #2 to 'AddAdvert' (function expected, got nil)
stack traceback:
[C]: in function 'AddAdvert'
data/modules/FuelClub/FuelClub.lua:43: in function
Error: data/modules/FuelClub/FuelClub.lua:43: bad argument #2 to 'AddAdvert' (function expected, got nil)
stack traceback:
[C]: in function 'AddAdvert'
data/modules/FuelClub/FuelClub.lua:43: in function

--------------------

OpenGL version 2.1 Mesa 7.11, running on Tungsten Graphics, Inc Mesa DRI Intel(R) Sandybridge Desktop x86/MMX/SSE2
Available extensions:
GL_ARB_multisample
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_logic_op
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_copy_texture
GL_EXT_polygon_offset
GL_EXT_subtexture
GL_EXT_texture_object
GL_EXT_vertex_array
GL_EXT_compiled_vertex_array
GL_EXT_texture
GL_EXT_texture3D
GL_IBM_rasterpos_clip
GL_ARB_point_parameters
GL_EXT_draw_range_elements
GL_EXT_packed_pixels
GL_EXT_point_parameters
GL_EXT_rescale_normal
GL_EXT_separate_specular_color
GL_EXT_texture_edge_clamp
GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_ARB_framebuffer_sRGB
GL_ARB_multitexture
GL_EXT_framebuffer_sRGB
GL_IBM_multimode_draw_arrays
GL_IBM_texture_mirrored_repeat
GL_3DFX_texture_compression_FXT1
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_transpose_matrix
GL_EXT_blend_func_separate
GL_EXT_fog_coord
GL_EXT_multi_draw_arrays
GL_EXT_secondary_color
GL_EXT_texture_env_add
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod_bias
GL_INGR_blend_func_separate
GL_NV_blend_square
GL_NV_light_max_exponent
GL_NV_texgen_reflection
GL_NV_texture_env_combine4
GL_SUN_multi_draw_arrays
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_EXT_framebuffer_object
GL_EXT_texture_env_dot3
GL_MESA_window_pos
GL_NV_packed_depth_stencil
GL_NV_texture_rectangle
GL_NV_vertex_program
GL_ARB_depth_texture
GL_ARB_occlusion_query
GL_ARB_shadow
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat
GL_ARB_window_pos
GL_ATI_envmap_bumpmap
GL_EXT_stencil_two_side
GL_EXT_texture_cube_map
GL_NV_depth_clamp
GL_NV_vertex_program1_1
GL_APPLE_client_storage
GL_APPLE_packed_pixels
GL_APPLE_vertex_array_object
GL_ARB_draw_buffers
GL_ARB_fragment_program
GL_ARB_fragment_shader
GL_ARB_shader_objects
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ATI_draw_buffers
GL_ATI_texture_env_combine3
GL_EXT_shadow_funcs
GL_EXT_stencil_wrap
GL_MESA_pack_invert
GL_MESA_ycbcr_texture
GL_ARB_depth_clamp
GL_ARB_fragment_program_shadow
GL_ARB_half_float_pixel
GL_ARB_point_sprite
GL_ARB_shading_language_100
GL_ARB_sync
GL_ARB_texture_non_power_of_two
GL_ARB_vertex_buffer_object
GL_ATI_blend_equation_separate
GL_EXT_blend_equation_separate
GL_OES_read_format
GL_ARB_color_buffer_float
GL_ARB_pixel_buffer_object
GL_ARB_texture_compression_rgtc
GL_ARB_texture_rectangle
GL_EXT_pixel_buffer_object
GL_EXT_texture_compression_rgtc
GL_EXT_texture_rectangle
GL_EXT_texture_sRGB
GL_ARB_framebuffer_object
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_packed_depth_stencil
GL_APPLE_object_purgeable
GL_ARB_vertex_array_object
GL_ATI_separate_stencil
GL_EXT_draw_buffers2
GL_EXT_gpu_program_parameters
GL_EXT_texture_env_combine
GL_EXT_texture_sRGB_decode
GL_EXT_timer_query
GL_OES_EGL_image
GL_ARB_copy_buffer
GL_ARB_half_float_vertex
GL_ARB_map_buffer_range
GL_ARB_texture_rg
GL_ARB_texture_swizzle
GL_ARB_vertex_array_bgra
GL_EXT_separate_shader_objects
GL_EXT_texture_swizzle
GL_EXT_vertex_array_bgra
GL_NV_conditional_render
GL_ARB_ES2_compatibility
GL_ARB_draw_elements_base_vertex
GL_ARB_explicit_attrib_location
GL_ARB_fragment_coord_conventions
GL_ARB_provoking_vertex
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_shader_texture_lod
GL_EXT_provoking_vertex
GL_EXT_texture_snorm
GL_MESA_texture_signed_rgba
GL_ARB_robustness

--------------------------------

OS: Linux Ubuntu 11.10

--------------------------------

Changelog.txt:

Alpha 20

* New features
* Thrusters now require fuel to operate. Refuel when you dock or buy water
refuel during flight. Fuel club will refill and sell you water cheaply.
(#980, #993, #992, #1018)
* New thruster and laser graphics (#945, #962, #149, #148, #973)
* Heading-hold flight mode (press CTRL while changing flight mode) (#450, #990)
* Hungarian translation (#947, #894)

* Minor changes and tweaks
* LED effect on timeaccel buttons (#946, #153)
* Render projectiles out to 20km from the camera (#957)
* FOV is now specified vertically (and correctly) (#971)
* Cargo screen updates automatically when cargo changes (#982)
* Fewer background stars, but brighter. Looks about the same but takes
less effort to construct and draw (#1020)

* Fixes
* Updated zlib and libpng DLLs for MSVC to fix screenshot crash (#942, #645)
* Only allow missiles to be fired in open flight (#951)
* Assassinations module now uses character classes for character variety
and consistency (#953, #948)
* Assassination targets will now gracefully handle an autopilot failure
when taking off (#955, #950)
* HDR visuals removed (#939, #963)
* Fix projectile collision checks (#965)
* Various scanner range fixes (#944)
* Make sure all bodies have a minimum radius of at least 10km (#968, #321, #301)
* Fix crash when requesting system information whilst in hyperspace (#975)
* Messages no longer cause the game to un-pause when they clear (#966)
* Game no longer quits if you cancel loading from the main menu (#920)
* Fix game crash if a script tries to add or remove a negative amount of
cargo or equipment (#982)
* Fix flipped Hammerhead "neck" textures (#986)
* Don't show "fly to" option for combat target if the player does not
have an autopilot fitted (#988)
* Close comms menu on hyperspace (#996, #984)
* Fix game crash if game is loaded over a loaded game (#1014, #1015)
* Fix bulletin boards being re-created after game load (#1017)
* Don't allocate and deallocate hyperspace starfield every frame (#1020)

* Script changes
* New FlightLog class that tracks systems and starports visited by the
(#1021)
* New method Ship.SetFuelPercent and attribute Ship.fuel to set and get
ship fuel amount. New event onShipFuelChanged to report fuel status (#980)
* Net method Ship.Explode to destroy the ship immediately (#974)

* Internal changes
* New graphics/rendering infrastructure (#960, #913, #1001, #1002, #1013,
#1024, #1007)
* Silence MSVC warnings (#964)
* Remove dependencies on Pi from Texture (#969) and Font (#981)
* Move EquipSet into its own header (#991)
* Give float comparison functions consistent naming (#991)
* Use the correct size_t format specifier for the compiler (#991)