mono/MonoGame — Issue #329: Viewport Rendering Origin
Author: kungfubanana
Created: 2012-02-29 22:31:51+00:00
State: open

Creating a Viewport at {0, 0} (other coordinates too, of course) and rendering into it in XNA results in the texture being rendered starting at {0, 0} (top-left). MonoGame currently renders to the lower-left (OpenGL's default origin?)

1. Create a visual test from the attached code sample
2. Make this test pass!