pixelperfect3/BezierView — Issue #9: Improper lighting for polyhedral mesh
Author: pixelperfect3
Created: 2012-02-29 05:37:11+00:00
State: open

For cube.bv for example, certain faces are not lit up properly.

After calling "computeFaceNormals" and "computeVertexNormals" it looks better but still not perfect.