mrdoob/three.js — Issue #1414: Resource Loading / Loading Screen
Author: chrisella
Created: 2012-02-28 10:18:08+00:00
State: open

Hi,

I am loading quite a few large images as resources in an application I'm currently working on.
Originally it wasn't a huge issue, a few seconds of lag / blankness at the start then it ran, however now I've included the option of using High Quality textures which increases the load time by quite a bit.
I want a way of displaying a loading bar, similar to that on http://www.Ro.me/ so that all the images are loaded before anything else.

The problem is that the THREE.ImageUtils.loadTexture method doesn't seem to have any callbacks and I'm a bit stumped how I could implement this functionality of a loading screen pre anything else.

Thanks in advance for any help!
Chris