bjorn/tiled — Issue #162: Circle game objects
Author: CSchnackenberg
Created: 2012-02-28 17:22:44+00:00
State: open

As of tiled 0.8.0 we can "draw" objects as rectangles, paths and polygones. I think it would make sense if we have circles as well.

Drawing circles with a polygone or path is very hard. And a rectangle is a very abstract representation for a circle.

Imagine a top down game (like GTA2 or classic Zelda) with circular trigger areas. It would be a big advantage if the level designer can actually see the circle in the editor and not just a rectangle.