Maescool/Catacomb-Snatch — Issue #552: Spike traps are buggy
Author: Incanus-uk
Created: 2012-02-28 03:00:15+00:00
State: open

You wont get hurt if you just stand on them. You cannot shot over them when they are extended, but you sort of can shoot over them is your are standing on a set of them (try it out, its a bit odd). Hostile mobs cans always pass through them. They are targeted by turrets.
There maybe more, i havent tried playing with them for very long.

I also don't follow the logic of why you drop all your money when you walk into them, and why dont other walking mobs get hurt by them?

Yes i know there should be a separate issue raised for each bug, but come on, did people not test their behaviour before merging?

I think new features are great and everything but we should be sorting out the bugs already in the game and smoothing the code out rather than adding more things that will only add more bugs and clutter. Till a proper branch structure has been set up (why hasn't this been done yet?) can we stop with the new features?