sdpgroup7/code — Issue #71: dribble ball if tooCloseToWall
Author: blasedef
Created: 2012-02-28 12:48:46+00:00
State: open
Labels: Strategy

not needed for Friendly 1 but:

One idea is:

ballTooCloseToWall == Target becomes a feasible point, just beside the ball
ballTooCloseToWall && weHaveTheBall && weAreByTheWall == Target becomes a point on the other side of the ball

handle this with conditions.