mrdoob/three.js — Issue #1401: How to force primitives to use triangles?
Author: LiquidSnakeX
Created: 2012-02-27 01:44:34+00:00
State: open

Is there a simple way to force native THREE geometry to use triangles instead of quads?
If not, would you consider having a way to force it? Something like:

```new THREE.PlaneGeometry(100, 100, 256, 256, polygons: triangular);```
```new THREE.PlaneGeometry(100, 100, 256, 256, polygons: quadratic);```