ChrisOelmueller/uh-issues — Issue #35: Implement variable unit speed on different tiles (tile speed modifier)
Author: ChrisOelmueller
Created: 2012-02-27 00:49:38+00:00
State: open

As agreed on in [http://meetings.christoph-egger.org/unknown-horizons/2011/unknown-horizons.2011-06-12-17.06.log.html this meeting of June 12], we want to add tile speed modifiers again. Units walking on plain grass will take longer than ones walking on a trail / gravel road and so on.
This allows for road upgrades and also encourages players to place paths where they have enough space to do so (quick collectors = more stuff to be gathered).