ChrisOelmueller/uh-issues — Issue #82: Create building graphics: Increment 4, animated grain field (corn/wheat)
Author: ChrisOelmueller
Created: 2012-02-27 00:51:07+00:00
State: open

A field of our farm which is used to grow grain. The grain is then grinded to flour and used by the bakery to produce bread.

Planned size for the corn field is 3x3 tiles which equals a rendered size of 192x192 px.
Similar sized fields are e.g.:
* [http://trac.unknown-horizons.org/t/browser/content/gfx/buildings/pioneers/agricultural/as_potatofield0 potato field]
* [http://trac.unknown-horizons.org/t/browser/content/gfx/buildings/pioneers/agricultural/as_sugarfield0 sugar cane field]
* [http://trac.unknown-horizons.org/t/browser/content/gfx/buildings/settlers/agricultural/as_tobaccofield0 tobacco field]

Inspiration for different growth stages (about 4 to 5 stages, starting at no plants, ending with ready-to-be-harvested):
* http://2.bp.blogspot.com/-6juRUpfO5BI/TdJwcZRobRI/AAAAAAAAAcw/4YTrFd8sQYo/s1600/Wheat_15inch1.jpg
* http://media.treehugger.com/assets/images/2011/10/wheat-field-golden-grain.jpg
* http://image1.masterfile.com/em_w/01/67/06/600-01670628w.jpg

The state idle represents the fact that no growth happens (e.g. because of infertile ground) which is the first growth animation and idle_full is the last growth animation which waits for harvest. Usually those are blatantly copied, so you needn't worry about creating more action sets than ''work''.