ChrisOelmueller/uh-issues — Issue #21: Rapid building in multiplayer games causes significant lag
Author: ChrisOelmueller
Created: 2012-02-26 23:44:28+00:00
State: open

* start a multiplayer game
* free a few hundred tiles of space
* fill it with trees in one go
* all players experience lag that lasts for several seconds

It looks like every single tree built requires a separate packet to be sent -- this doesn't scale in this kind of situations.