Baystation12/Baystation12 — Issue #519: Positronic Brain
Author: Miniature
Created: 2012-02-26 10:21:58+00:00
State: open
Labels: Feature

Basically a brain (it's even a child of brain, and the special brainmob is a child of the standard brainmob (if this is a terrible idea tell me)), but that can be created by R&D (and a couple starting in robotics) for a roboticist to use in the creation of cyborgs and all that. The procedure for using one will be to turn it on (attackself), wait for a ghost (which will be alerted to the fact that there is currently an available brain for them) to (re)join into the brain (using a new verb that brings up a panel containing a list of all the brains they can join as, and their location (by area). The last change (a ghost joining) will have a sprite change, probably also the first change (activating the brain) too) and then it's all exactly the same as using a brain that has been cut out of a person.

The reasoning behind the activation step is so that ghosts don't join into a brain that isn't going to be used. Ghosts can also reghost out of the brain (after a 5 minute wait so they can't leave just as they are being put into a cyborg) whenever they want, until they have been put into a cyborg/etc. Logging out has the same effect, except possibly without the timer or a shorter one. I'm willing to hear discussion on the time (including whether or not to have it), but I find it unlikely for someone to have to go without at least a little bit of warning, and trying to ghost out will turn the sprite back to the one of the previous stage, so a roboticist knows they don't want to be used.