mrdoob/three.js — Issue #1399: Png texture with alpha uses renderer bg instead of material behind it
Author: Malgalad
Created: 2012-02-26 14:13:43+00:00
State: open

Hi!
The problem is almost fully described in the title: when I use textures with transparency, edges of them render like there's no other mesh behind them, even if there is. Here are some examples, I marked in yellow problematic places:
http://ipic.su/img/img3/fs/art1.1330265314.png
http://ipic.su/img/img3/fs/art2.1330265475.png
I guess this can be fixed if merge multiply meshes into one so that alpha for them will be calculated simultaneously, but is there any other way?