foxostro/GutsyStorm — Issue #2: TODO: Generate more efficient terrain mesh.
Author: foxostro
Created: 2012-02-26 10:42:06+00:00
State: open

* Currently, the terrain mesh is generated very naively and adds in many cube faces which are never visible. Instead, only draw cube faces which are exposed to air.
* Merge voxel cubes in the mesh using using something like run-length encoding.