Maescool/Catacomb-Snatch — Issue #317: Getting spawn killed
Author: danielduner
Created: 2012-02-24 10:59:13+00:00
State: open
Labels: Discussion, Feature

A current problem with the high difficulty settings is that you can get spawn killed repeatedly (see #307). This could probably get even worse in multiplayer, where the other player can trap you with sarcophagus.

I would suggest some way of preventing this from happening. Perhaps by preventing enemies from spawning and walking into your base. We could also add a setting so that you are not "visible" to enemies when you are in your base, so that they don't fire on you or swarm up just outside.