Maescool/Catacomb-Snatch — Issue #301: Game Direction
Author: CoreDuo
Created: 2012-02-24 03:12:54+00:00
State: open

Before anything more is done on difficulty settings, or adding more levels, or anything of that nature, I think it should be decided where the end goals ultimately lie for how the game is going to be played. For example, there's a level system that's been in the github repo for a while now but it's not used for anything. Should we keep pursuing on the player being able to select the difficulty and map? Things of that nature.

One way of going about this would be through Google Moderator so that people could post their ideas and they could be voted on as a community, then the top rated ones could be filed as github tickets.

http://www.google.com/moderator/