TrinityCore/TrinityCore — Issue #5403: UnitAI::AttackStart(Unit* victim)
Author: boomy
Created: 2012-02-24 15:22:48+00:00
State: open

The function posted above seemed to be bugged, many quest scripts and other creature scripts use this like me->AI()->AttackStart(target);
But this seems to be not working in many cases, not all, but many.

Especially in Functions like JustSummoned(Unit* summoned)
summoned->AI()->AttackStart(me)

This doesn't work as intended and is therefore bugged in my opinion.

REV: Newest