MovingBlocks/Terasology — Issue #141: Advanced and dynamic geology
Author: Cervator
Created: 2012-02-24 04:22:34+00:00
State: open
Labels: Architecture, Contributor-friendly

We used to have randomly deposited basic minerals that just pop up just about wherever. We want to arrive at a dynamic system with a few major layer types, filled with a series of filler layers, veins, pockets, etc, similar to DF and RL geology. This way addon blocks can simply state what layer they should exist in and in what shape

This is not a simple system, but it is fairly independent so could be picked up early by a skilled contributor.

Relates somewhat to #140 as these veins and layers could hold a secondary resource