Maescool/Catacomb-Snatch — Issue #263: Map size issues
Author: jbarabbas
Created: 2012-02-23 16:43:29+00:00
State: open

Hi,

was was playing around with map sizes a bit. The coords for the player and the shop are calculated by the width of the map - so player and shop will be placed in the horizontal middle of the map[1].

On the other side, the barriers, which are meant to prevent the player from leaving the playable field, will always be placed around the coords 23-25. Probably this is hardcoded.[2]

[3] is the map, I've created - it is 72x72 pixels. I've placed one block on the default staring position (pixels 23-25) and two blocks on the mathematical correct starting position (pixels 35-37) in order to make it easier to identify those points on the ingame screenshots.

[1] http://bilder.xn--ngel-5qa.de/bilder/%20_001.png
[2] http://bilder.xn--ngel-5qa.de/bilder/%20_002.png
[3] http://bilder.xn--ngel-5qa.de/bilder/Auswahl_003.png

Sincerely,

Daniel