Maescool/Catacomb-Snatch — Issue #230: New stuff and bugs
Author: zorro300
Created: 2012-02-23 10:56:15+00:00
State: open

When I am reading through the MCforums , replying and helping people, I often see them making bug reports or adding new features, so I though why not put them all in here so people can see.

New feature: A level editor !!
http://i40.tinypic.com/ustox.jpg
http://i39.tinypic.com/9qxkb6.jpg
http://i41.tinypic.com/ifvfjr.jpg

This looks pretty awesome to me, I think this should be implemented in the titlescreen in some way.

QUOTE
Not sure if this has been suggested already, but what about adding new characters with different attacks? These attacks wouldn't be better than the default attack, just different, and some might be even weaker or harder to control. The idea is just to add some variety to combat.

Perhaps a new pair of characters, one British and one German, could be added for each of these weapons:

Sword - Short range melee attack but very powerful.

Dagger - Short range melee attack no stronger than the gun. A direct nerf for extra challenge.

Boomerang - Weapon flies out and back to you instantly destroying all enemies it hits, but you can't shoot it again until it returns and it travels fairly slow.

Elephant Gun - Slow weapon that can penetrate through multiple enemies

Etc.

Perhaps these additional characters could be unlocked by playing through a single player campaign. QUOTE

Regular Hexadron, suggested this. I get his point and it's pretty cool.

Holy... wow. Just an hour and a half later, and the game has changed so much! Some more suggestions, of course:
The help file needs SERIOUS updating. First, it still has all the old costs, even though in game, they only cost half. Second, it needs to list the upgrading costs. Third, the bombs still say they destroy gemmed walls, even though they now destroy cracked walls.
When you level up the collectors, it didn't seem to do anything, and I can only assume that means it increases carrying capacity. Honestly, I would rather have it increase range of suckability, even if carrying capacity stays the same. I assume the carrying capacity is still 1500?
When carrying an item near the top of walls, the top of the wall OVERLAPS the item. This may not be fixable, as I know its to give the appearance of walking BEHIND the walls when you're behind them. Still, if you COULD clear it up, that would be awesome.
Jenkins is hard to navigate. When I was downloading the latest build, I wasn't sure WHAT I was downloading. A big, bold permalink on the front page would be very nice, not only for me, but for casual gamers who just want to download the game and play, rather than navigate Jenkins for half an hour (I exaggerate, of course).
WAITWHATYOUCANPICKUPTHESARCOPHAGI?! This should DEFINITELY be in the help file.

And there we go. More Calc homework! Danori, they better implement the new panel, because it's pwn. Irvin, can't wait for the level editor. Also, if I'm just annoying rather than helpful (which is my intent... to be helpful, I mean) then tell me. Don't want to be annoying anyone!

Gidaio had these ideas, also pretty cool . I think most of the things I posted here and now should be put open for discussions and the bug reports in there should be fixed :)