mrdoob/three.js — Issue #1380: Static light positions in scene 
Author: libe
Created: 2012-02-22 15:17:46+00:00
State: open

Hi,

I would like to have a light attached to the Camera so that it does not rotate when I rotate the whole scene through ```THREE.TrackballControls```.

I am setting up lights like this:

```
var light = new THREE.DirectionalLight( 0xFFFFFF, 1 );
light.position.set( -0.65, 0.59, 0.48 ).normalize();
scene.add( light );
```

I think the problem is because lights are binded to the scene. In OpenGL I could set them with an identity modelView matrix and have them fixed but not really sure how to do this with three.js. Has anybody had this problem before?

Thanks