Maescool/Catacomb-Snatch — Issue #182: Random Drop Power Ups
Author: godleydemon
Created: 2012-02-22 19:27:44+00:00
State: open

I've been thinking about this all night and all day. I come from the classic age of gaming, thus I've seen alot of games in my day, lol. One game comes to mind that really sticks out in my mind and thats Contra and there random drop powerups.

In contra you had a random chance on killing each mob to have it drop a random power up. They varied in power and mobility and some were better then others. What I'm suggesting is something close to that concept..

1st lvl power up: Spread shot, shoots 4 bullets in a spread. Lasts 15 seconds will drop after lvl 2.
2nd lvl power up: Flame thrower, shoots half the distance in front of you then normal, causes same damage as normal, dots the enemy for 1 hp per 0.2 seconds for 3 seconds. lasts 15 seconds. Will drop after lvl 4.
3rd lvl Power up: destroys any enemy in one hit, destroys cascits in one hit, lasts 15 seconds. will drop after lvl 6
4th lvl power up: Mini Robot, lasts 2 minutes, shoots like a turret, cannot be destroyed. Can be paid to be kept (f key to keep) costs 150 every 2 minutes to keep. Fires at nearby enemy automatically, has same AI as turrets. Will explode after it expires. can pick up power up orbs and use the abilities, but the abilities will not expire when the robot has it. will drop after lvl 8

these power ups will be random drops from monsters when destroyed. each power up will only drop after a certain lvl, so it won't unbalance an early game. The robot by far is a late game changer in any situation. Each orb will be a different color, and will be slightly larger then the coins that drop. If people like this idea, I can start on the orb's tonight.