mrdoob/three.js — Issue #1376: Three.js on Iphone performance...
Author: BorisDutkin
Created: 2012-02-22 08:19:16+00:00
State: open

I made a three.js project...
The project is running perfectly on web browsers (chrome,safari...)
I tried to test the same project on Iphone...And there are 2 issues I'm dealing with:

1. In a browser the FPS value is between 60-62, but the same project running on Iphone 4 (IOS 5.01)
the FPS value drops to 2-4.
2. In my project there are meshes, squares geometries with textures...and the canvas is rotating.
Now, in a web browser everything looks fine...on Iphone, the canvas is rotating, the meshes are
seems to be fine (prespective)...BUT the textures on the meshes act in a strange way...it seems like
the texture rotating inside the mesh leaving behind them a white background! :-(

Now two questions:

Is anybody knows how can I improve the performance on Iphone? or generally improve the FPS?
And is anybody knows what is this TEXTURE BUG...Is it got to do with meshes or materials or something else?

Thanks for Help