TrinityCore/TrinityCore — Issue #5358: [Config / NPC] Corpse Decay Looted not working for non-skinnable mobs
Author: MrSmite
Created: 2012-02-22 09:16:07+00:00
State: open

Rev: c15f7bfc193a2f9e05e999e3ade588002df366e2
OS: XP SP3
DB: 46 + updates

The config value for Corpse.Decay.Looted does not work properly for non-skinnable mobs. When you loot a mob that can't be skinned (such as a Human), the corpse disappears immediately. This makes it difficult for Deathknights to use the spell "Raise Dead" because without corpse dust it requires a corpse.

In my config I have the following:

Corpse.Decay.NORMAL = 300
Rate.Corpse.Decay.Looted = 1

which means the "normal" decay rate is 5 minutes and the "looted" decay rate should be an additional 5 minutes (1 x NORMAL). While in the Deathknight starting area I noticed that if I looted a corpse in combat it disappeared, preventing me from being able to use "Raise Dead"

Summary: Corpses should "decay" as specified in the config, regardless of wether they can be skinned or not.