gentimouton/crowd-control — Issue #27: Smart creeps
Author: gentimouton
Created: 2012-02-21 08:22:47+00:00
State: open
Labels: feature, major

1. Start/stop AiDirector with `/start` and `/stop`. `/stop` removes all the creeps. `/start` creates 5 creeps.
1. Creeps move towards the entrance cell: path finding, more complex world structure with `next_cell_in_path()`
1. When a creep reaches the entrance, the game is over: send a gameover message, and stop the AiDirector.