yaoyansi/maya2renderer — Issue #13: PL 文件里每个变量的相关数据不要以':'为分割符
Author: yaoyansi
Created: 2012-02-21 16:24:15+00:00
State: open

Commit:10172b5bf16d094e80e1e9b5e7d832473c5e3060

* liq| shadergraph|: export the following parameters types in PL file:
uniform float
uniform normal string (The default value will not be exported)
uniform texture name (The default string value(.tex) will not be exported)
uniform color
uniform point
uniform vector
uniform matrix
Bug: if the texture path contains ':', error occurs.

因为texture name里可能会有盘符‘:’，这样会解析出错