clutter-project/mx — Issue #39: Make MxTextureFrame a utility object
Author: thos
Created: 2012-02-20 17:06:13+00:00
State: open

Rather than being a ClutterActor, MxTextureFrame should be a simple utility object that loads, paints and stores the various parameters. Actors that make use of MxTextureFrame would then no longer need to map, allocate and unmap the texture frame, but simply use paint when required instead.