BradLarson/GPUImage — Issue #2: Accessing the current frame
Author: brspurri
Created: 2012-02-19 14:33:04+00:00
State: open

Hi there,
Great library! Very impressive. I have more of a question than an issue: how can I access the current frame and store it in a UIImage? I'm used to being able to do this in:

- (void)captureOutput:(AVCaptureOutput *)captureOutput didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer fromConnection:(AVCaptureConnection *)connection { }

but I'm not sure how to grab it with the filters applied in this method.

Is there any way to do this?

Cheers,
Brett