OniLink/Terra-Game-Engine — Issue #1: Memory Pool
Author: OniLink
Created: 2012-02-19 03:27:00+00:00
State: open

A memory pool needs to be implemented, along with a custom pointer class.

This would allow for highly optimized dynamic memory management, due to the lack of a need for using new and delete except to expand (rarely), allocate, and destroy the memory pool.

As a side effect, this would also result in a convenient garbage collector, ensuring that all pointers are freed properly.