TrinityCore/TrinityCore — Issue #5312: [Pet / Maps] Not respecting vmaps, collision and Z-height
Author: MrSmite
Created: 2012-02-19 06:15:57+00:00
State: open

Rev: 703ad48890dbd55bafd5698748322d0ccec85bbe
OS: XP SP3
DB: TDB_full_335.11.46_2012_02_13

Since the new "vmap4", pets are walking through geometry, specifically floors.

Examples (Hunter):

* While walking through the Canals in Stormwind, instead of running over the bridge to get to me, the pet ran through the water
* When stopped next to a tree, the pet disappears into the tree
* While walking in the bank, the pet was in the floor up to its belly
* While fighting in the Jasperlode Mine, a mob on the floor above me aggro'd and my pet went up through the floor