mrdoob/three.js — Issue #1351: How to modify the blender exporter so it won't swap the Y-Z axis?
Author: vhsmaia
Created: 2012-02-17 15:11:35+00:00
State: open

Hello. I'm using the blender to three.js exporter and I noticed it swaps the Y-Z axis to match three.js's coordinate system. But I'm using a camera with (0,0,1) as the up-vector, that is, the same coordinate system as Blender. How can I modify the exporter not to swap those axis anymore?

Thank you.