openframeworks/openFrameworks — Issue #920: Transform stack
Author: AugusteBonnin
Created: 2012-02-16 09:39:46+00:00
State: open

What about having our own transform stack , in order to:
-avoid to recompute globalTransformMatrix in each ofNode
-could use it when rendering with OpenGL ES 2.0 shaders , which do not support predefined matrix values as world (modelview), worldProjection , or world inverseTranspose (for normals)