mrdoob/three.js — Issue #1341: canvas renderer foes not draw cubes that are too near the camera
Author: chrisdew
Created: 2012-02-16 12:54:24+00:00
State: open

I have a scene with a couple of cubes in it.

If I move a cube so that it is near the camera, the parts of faces nearest the camera disappear. (This happens when the face is about 60-80% of screen height.)

This happens for both textured-mapped and non-texture-mapped surfaces.

I can post screen shots, if useful.

I'm using chrome, one with webGL one without. The webgl renderer does not display this issue.

It's almost as if there were a near clipping plane on the frustum, in the canvas renderer.

Is this so? Is it configurable?

Thanks,

Chris.