untech/TANDUM — Issue #2: Core Renderer
Author: leffuy
Created: 2012-02-15 02:50:58+00:00
State: open

### Summary
Create a core render system, that allows for dynamic flushing of surfaces to the screen. In the future, perhaps use SDL 2.0 textures.

### Initial Spec:
* System level render structures to hold the screen pointer and display settings.
* Functions to flush surfaces to the screen with "defaulted" alpha channels using a single "prime" alpha source color.
* System Binding to save screen state between _transitional_ states on the platform.