smacdo/Dungeon-Crawler — Issue #3: Character Visibility
Author: smacdo
Created: 2012-02-15 04:07:14+00:00
State: open

The player character (and other monsters!) needs to have a field of visibility. Places unvisited should be hidden, tiles that cannot be seen should be in the fog of war.

Light levels and light spread can be implemented at a later date. Right now only focus on making sure the character has a limited and dynamic field of view.