CitizensDev/Citizens — Issue #821: Feature Requests (2 related to bugs)
Author: Spiritwind
Created: 2012-02-14 23:38:19+00:00
State: open

Hey guys,
First off I want to say that this is one of my favorite plugins for Minecraft! I respect the time and effort you have put into making this!

I have some feature requests - I would be willing to donate to see them done :).

Mercenary Guards - Can create a Mercenary guard that can be hired by other players (Owner gets the money), and it will follow the player that hired the guard until either the player dies or the guard dies. Player that owns the guard can increase the Mercenaries health through funds along with how much it costs to hire the guard. Can be set in the citizens.yml to where if the player the Mercenary is assigned to dosent log in for so many days then the guard will revert back to being able to be hired.

God Mode Guards - On my servers I use both factions and Heroes - I use factions safezone for any official buildings/spawn.
In the safezone I have various guards as it is an RPG server. The problem is that players can kill these "Official" guards and the guard will drop their Armor and Weapon, give PVP exp by Heroes, and then respawn shortly after with their prior inventory so the cycle can be repeated... It would be really awesome if you could add a feature to where Guards can be put into God mode so that this dosent happen! Or perhaps even a "dont drop loot" flag.

Talkclose - It gets really aggravating when NPCs talk when you are two floors above them. I know you have had this suggestion a lot, but it would be really awesome if you made it so that the radius extends a lot less distance above! Perhaps like 3 blocks?

That is all I can think of right now, if I get any other ideas that I think you guys might want to hear about then I will post them in comments!

Thanks a ton for taking the time to look at this!

-Spiritwind
-President of Imagicraft.net