mrdoob/three.js — Issue #1324: Lighting
Author: gnitsuk
Created: 2012-02-14 16:45:42+00:00
State: open

Hi,

I was left unsure about the final verdict on this one so just to clarify am I right in saying that this is a bug: http://gnitsuk.leadhoster.com/ThreeTest/Test5.html (Click to start rotation).

That both in CanvasRenderer AND WebGLRenderer the doubleSided property of the mesh does NOT work as regards responding to lighting.

Sorry if this was already said or a fix given I just wanted to be sure, I really need this double sided lighting in what I'm doing and so any fix/workarounds would be good to know in the meantime I'll keep on experimenting.

Thanks,
Mitch.