mrdoob/three.js — Issue #1326: morphTargets & multiples
Author: geFive
Created: 2012-02-14 20:18:21+00:00
State: open

I am trying to add multiples of the same animated mesh model--via a for-loop, then stored in an array--and then access that array to run the "morphTargets" in the render function, but this is apparently not possible as the animation "breaks"--the only example similar that i see in your "examples" using the buffalo is a different model format that i can't use (i am using blender export + JSON loader)--any suggestions? thank you!