davboecki/MultiModWorld-Plugin — Issue #4: multimodworld seems to have a issue with differentiating more then one exchange world of diffrent types
Author: razorbhunter
Created: 2012-02-13 16:01:48+00:00
State: open

there is a slew of issues that are following with this issue

#1 each exchange world is taking on the characteristics of the last created exchange world being mod or creative ?
#2 would function greatly from a server side memory on the packet 230 request or at least a weekly timeout
#3 regardless of empty inventory or not logging out and back in will always put you in the first created exchange world.. (recommend a option in config file for specify which worlds goto what exchange world also weather or not to always be teleported to the exchange world on login or logout *=(back to the server side responce memory))
#4 there appears to be a issue with mmw requesting the packet 230/yes or no before a player is completely logged in then complaining about there answer though they were unable to make a response yet. (could be causing the port back to exchange world issue)
#5 incredible spamming of packet 230 message if not responded immediately or if try to move when asked..

thats what has been discovered by my members after initial testing on my test server the first couple days issues #1 #3 were not a problem

the mod was then put onto my live server and thats when the mod was able to show its full potential and its was amazing until next server restart then the issues really started to crop up

love this mod and the excellent work you are doing to make it possible davboecki it is a genuine and unique idea and is the future of minecraft modded servers to fancy to all walks of gameplay if i was not such a broke mofo i would so pad your pockets with donation money