viromancer/Apex-Protocol — Issue #4: Enemy Spawner
Author: viromancer
Created: 2012-02-12 07:54:19+00:00
State: open

Create enemy spawner "objects" in Tiled. They should not have a physical representation in the game. These should be used in the game logic to create a place for an enemy to spawn. The spawn object should contain information within it's properties for the type of the enemy and the level.

Once an enemy spawns, it should begin to implement it's "idling" AI.