Jamazing/JamStory — Issue #7: Player Movement Design
Author: Bilkokuya
Created: 2012-02-11 13:24:52+00:00
State: open
Labels: prio:NORMAL, task:Improvement, type:Design

The Player Movement needs a bit of design before implementation.

The key things we need to think about for this (and do feel free to just comment below until this is resolved), are:
How freely can the player move?
-- Can it move with varying speed?
-- Will the speed be one of a few constant values?
-- Do we need support for accelerating?

How will it feel when used?
-- Will the player have some momentum while running?
-- Will the player slide or roll down hills?
-- Will it feel fast and jumpy, or slower and more careful?

How long do we want to spend writing it and testing it?
-- Is this something we feel we can improve later?
-- Will this be the basis of a lot of other work - which would warrant more time spent here?
-- Will the player movement be similar to enemy movement, or different?