imgntn/bethere_practice — Issue #58: [design] working memory / permanent memory = basically a user
Author: imgntn
Created: 2012-02-11 03:07:34+00:00
State: open
Labels: game engine (implementation), game systems design, MEDIUM

basically, the inventory for other people's patterns (you down wit' OPP!?)

working memory: session store of acquisitions. cleared on exit. patterns may be transferred from working to permanent memory by being attached to your garden.

block 0 | block 1 | block 2 | block 3 | block ...

permanent memory: attached to your garden, your initial pattern is block 0. block 0 is protected. other blocks have decay rates after exit that are inversely proportional to their distance from block 0

block 0 | block 1 | block 2 | block 3 | block ...

basically a user is this series of patterns.