ricegf/elven-fire — Issue #33: Rules on setting traps
Author: Grendus
Created: 2012-02-10 20:17:52+00:00
State: open

Currently there are no rules for actually setting traps, the only mention is in the stealth 3 ability. Presumably you don't want players setting up animated weapon traps out of nothing, or instantly setting up water filled pit traps. Ideally, you should have the materials at hand (a heavy crossbow/arbalist for crossbow traps, a gas grenade for gas traps, etc), and there should be an arming time ranging from a few turns to days of construction.