kpreid/cubes — Issue #20: Excess dithering in WorldGen.colorPicker
Author: kpreid
Created: 2012-02-09 02:36:06+00:00
State: open
Labels: bug, graphics

With the addition of dithering in WorldGen.colorPicker (commit 7b0bb07225fe5dc59875f9987cb710091894fce1), more things are getting dithered than should be. This causes the pyramid block to be dithered, and the logic blocks to have solid fill of a dither-pixel color (i.e. a slightly randomized color).

The proper arguments appear to be given to colorPicker, so there must be something wrong with the dithering algorithm such that it doesn't consider a limit of 1 to mean no dithering, as was intended.