supereggbert/GLGE — Issue #62: Flicker when same material/texture used in many objects (with alpha?)
Author: antont
Created: 2012-02-09 16:53:43+00:00
State: open

Apparently when there are many objects using the same material or texture, the texture display can flicker: sometimes the texture shows, sometimes drops to black, depending on the point of view.

This happens at least when the texture has alpha transparency.

A demo of the bug: http://www.realxtend.org/webnaali/flickerbug.html

I think I got it without alpha texture transparency too but that is unconfirmed, may try to make another test case about that. But would be great to get this fixed also when alpha transparency is used.