szabba/Diceland — Issue #1: Game Engine
Author: szabba
Created: 2012-02-09 17:44:20+00:00
State: open

I guess we could use the Blender Game Engine, but it'd have some cons... Most important of them beeing the lack of iPhone and Android support.

As an alternative I propose gamekit ( https://code.google.com/p/gamekit/ ).

+ It's based on OGRE, which is a pretty popular open source graphic engine.
+ It supports the Bullet physics engine (same as used in Blender) and the OpenAL standard for sound.
+ It doesn't have Python support, but it does support C++ (which we all, to some extent, know) and Lua (which, I can ensure you is a small, nice and simple scripting language, fairly popular amongst the gamedev community -- it's used for example for World of Warcraft scripting).
+ Has *some degree* of Blender integration (not as much as BGE though).
+ Allows us to write games for Windows, Mac OS X, Linux, iOS (the iPhone/Pad/Pod OS) and Android (although this requires some Java).

Of course other ideas are welcome.