mrdoob/three.js — Issue #1265: Three.Collision gone? breaks SceneLoader
Author: powerslave
Created: 2012-02-07 14:44:27+00:00
State: open

I noticed that the whole Three.Collision stuff was removed in November
[commit 6ad7cbb47bd4a0e441c744030a8a0e2e3f2edfd2](https://github.com/mrdoob/three.js/commit/6ad7cbb47bd4a0e441c744030a8a0e2e3f2edfd2)

* what was the reason for that?
* will it come back in?
* or are there alternatives already in?

SceneLoader.js still contains references to the removed collision code (THREE.CollisionSystem(), THREE.CollisionUtils). Loading a blender scene with collider meshes is currently broken (loader "hangs" at Loading... page).
What would be the way to go here? (maybe I can help)
* Removing the collider code from the loader?
* Or updating the collision code to work with current trunk and re-adding it?