mrdoob/three.js — Issue #1257: Render Order of Primitives appears accidentally
Author: 1UnitedPower
Created: 2012-02-06 11:59:25+00:00
State: open

Hey Guys,
i am having trouble while trying to render a compositition of primitive-geometries. Some Faces which should be hidden by other Faces, because they are placed behind them in my scene, forces to be rendered in foreground.
My composition has a tree-architecture and it seems as if the render-order follows the order of my tree-nodes, but i am not quite sure. In any case the depth-order isn't maintained.
I don't know if it is important, but i turned off the matrixAutoUpdate flag for geometries in my tree.

Thanks for any help.