TheYeti/mcMMO — Issue #115: Request: Time-based level cap
Author: shatteredbeam
Created: 2012-02-06 18:43:12+00:00
State: open

I'd love to see mcMMO use a time-based cap to prevent abuse or work in tandem with the multiplier system to help curb grinding and other forms of abusively leveling skills too quickly.

I was thinking of either a configuration setting that allows you to increase a global, hard level cap at X points per Y time until Z max (or unlimited), OR set a variable high level cap per player, based on playtime, such as Max Possible Skill level, easily an X=YZ, where Y is a time unit and Z is the levels allowable per time unit of play time.

The difficulty herein lines with scheduling and time, and an efficient method of keeping track of this data might not easily be found. I think you guys could do it :)