wdas/SeExpr — Issue #3: texture reading functions not a part of the distribution?
Author: ssteinbach
Created: 2012-02-02 01:57:24+00:00
State: open

Hey Guys,

In the docs, you mention:
Texture Lookup Functions
vector map( string filename, [float format-arg], [float u, float v], [int channel] )
Access a texture map.
Note: strings must be enclosed in single or double quotes.

vector projmap ( string coordspace, string type, string filename, [float format-arg] )
Projects a texture map from the given named coordinace space using the specified projection type.

However, I can't seem to access these from the renderman shadeop. Is this a build issue?

I did some grepping and couldn't find any references other than the docs in the distributed source, either, so maybe it was not included in the source distribution?

thanks guys!
-Stephan.