arcemu/arcemu — Issue #99: [Issue] Spell Power
Author: velreine
Created: 2012-02-01 13:56:09+00:00
State: open

I did some testing around casters regarding healing.... I found it really odd my druid doing almost the same healing as with out gear.

So i took my own level 80 druid:
http://eu.battle.net/wow/en/character/kul-tiras/%C3%90tax/simple

And compared it.

Healing:
Ðtax:
Intellect: 2380
^: +35429 Mana, + 2370 Spell Power, + Spell Critical Hit 16.18%
Spell Power: 3513
Spirit: 1311 (1244 mp5 - not in combat)
Haste: 19.76% (648)
Crit Chance: 25.96% (449) --- This is with what's gained from Intellect.

Regrowth:
Crit 12511
Normal 6366
Tick : 601
Crit: 1200

Rejuvenation:
Crit 4700 ~
Normal 2390 ~

Lifebloom(1, 2, 3)
Crit 746, 1528, 2241
Normal 373, 764, 1120

Swiftmend
Crit 20492
Normal 10246

Healing Touch
Crit 28095
Normal 15271

Wild Growth (Start, End)
Crit 1628, 1310
Normal 893, 616

Nourish
Crit 9985
Normal 5020
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------
Now my druid on private server has:
2917 Spell Power
25.29% Crit
18.21% Haste
1715 mp5 while not casting
879 mp5 while casting
--
So i did something crazy to test and made a tabard with 10.000+ Spell Power.
And first with: 12917 Spell Power was i capable of doing slightly less of what my retail druid is doing atm.
While I'm not saying that implementing +10.000 SP to all healers. There's definetly something wrong regarding how healing is calculated.
Also Lifebloom doesn't seem to make it's effect stronger, it just makes it effect trigger 3 times at the same interval of 1. Meaning that when you have 3 stacks of lifebloom on you. You'll get healed like 1011, 1011, 1011. In quick bursts.

Now i know this is a huge subject, but please try to fix the way Spell Power is calculated? Thanks in advance.