realXtend/naali — Issue #333: Implement a local geometry cache in MeshAsset.
Author: juj
Created: 2012-01-31 17:08:25+00:00
State: open
Labels: Feature Request, Usability

See issue #332. Ogre is not very smart with geometry buffer accesses, so create a local geometry data buffer into the mesh assets. With an appropriate API, this can be useful for scripts as well.

The geometry cache will mostly be used for raycasts and other intersection queries, so investigate the possibility of using automated vertex data optimization to reduce tricounts for this.