altf4/RealTimeTactics — Issue #30: Make server send out the current match settings to clients on join
Author: altf4
Created: 2012-01-31 04:51:05+00:00
State: open

Currently, when a client joins a match they have no idea what the current settings are in terms of map, game speed, victory condition, etc...

That should really be bundled up into a MatchSettings struct and sent out when the match is joined.