CitizensDev/Citizens — Issue #711: Quester's stop talking upon players death!
Author: Phealoon
Created: 2012-01-30 13:17:17+00:00
State: open

For some very strange reason, questers seem to stop talking after player kills themselves.

Ok here is what is happening. I have this set for the NPC's quest:

TutorialPort1:
texts:
description: Welcome to Wraithaven! I am one of the Guides that will help you understand how this server works. Would you like to continue this tutorial of Wraithaven?
completion: Teleported, good luck!
acceptance: Go look around while I set my Portal Clock back, so I can teleport you to the next area.
repeats: -1
objectives:
'0':
'0':
type: move location
location:
x: 3
y: 11
z: -7
world: 'Wraithaven'
amount: 5
time: 1
message: Ok, it's set, click me when your ready to move on.
rewards:
'0':
type: teleport
location:
x: 0
y: 17
z: -19
world: 'Wraithaven'

Players then walk around for a bit, then they can click the npc quester who will teleport them to the next location. The problem is when I jump into the fire and kill myself, when I go back to talk to the NPC's, nothing happens till I re-login. After I re-login, it works fine until I kill myself, then they stop talking again. Any ideas??

-Phea