biou/Jump-Puke — Issue #9: Bonus/ Malus behaviors
Author: biou
Created: 2012-01-30 21:14:17+00:00
State: open

All the bonus give the same result : they increase the size of the elephant and thus hinder its maneuverability. We planned to introduce variable behaviors. For example certain bonus could modify the torque or add a force, or...
When hitting a malus, we could probably make the character flash for 1 or 2s in order to show that it was a bad thing.