ckolderup/picaro — Issue #5: The demo game is broken
Author: hoverbird
Created: 2012-01-29 17:49:56+00:00
State: open

I know this was only recently thrown up on the web, so I'm not sure what used to work and what's just unimplemented. Some things work great, but many don't- and this half-broken state is hard to develop on. Before we add more things to the JSON spec, it's probably best to get the basic example code runnable end-to-end.

If we do, I'll set up a build process with [Travis CI](http://travis-ci.org) so that we can know if pushes to the repo are breaking any example games. I don't know if you remember but the Inform creation tool had a test runner built into it, to make finding breaking changes and edge cases in your games easier. That was necessary given the complexity of Inform, but also a huge wart for people new to software development. It shouldn't have been there.

So, I'd like to see Picaro have a goal that games created through the GUI are **impossible to break**. If we can set up an automated test suite early on, it might just make that goal achievable.