CitizensDev/Citizens — Issue #701: Guards won't use waypoints or return to their posts after combat
Author: Darkterror67
Created: 2012-01-29 04:40:41+00:00
State: open

I don't entirely know how tickets work, so I'll just put in as much information as I can.

My server is run on craftbukkit 1.1 with the plugins AncientGates, CraftBookMechanisms, WorldEdit, Pail, PermissionsBukkit, MantaMobControl, DirtPaths, WorldGuard, NarrowtuxLib, PailPlus, dynmap, BorderGuard, AntiCreeper, TelePads, NoPortals, iConomy, Showcase, CraftBookCommon, BioMed, CraftBukkitUpToDate, mcMMO, Simple Prefix, Essentials, Citizens, EssentialsSpawn, and EssentialsChat. I just got the newest version of citizens, 1.1.4, and I reset all the old data.

When I created a Guard named 'Knavesmire/Guard', toggled him to bouncer, and gave him the flags for the mobs zombie, skeleton, spider, and the groups 'Orc', 'Goblin', and 'Outcast'. He is set to aggro and radius 10. He will attack enemies, but when he is done fighting, he will just stay where he is looking in the same direction. If they have waypoints, the same thing occurs without the combat part, they just wont move. Pathing working with all my other types of npc, and this happens with all guards.

-If this is not formatted correctly, please tell me.