sgolodetz/game1666 — Issue #49: Implement proper road rendering
Author: sgolodetz
Created: 2012-01-28 23:46:22+00:00
State: open
Labels: New Functionality, Urgent

The way road segments are drawn should depend on the contents of adjacent squares. The easiest way to support this is to have separate models for the different cases:

* . (standalone road segment)
* - (part of a straight road)
* L (a corner)
* T (a T-junction)
* + (a crossroads)