mrdoob/three.js — Issue #1207: Material's ambient to 0xffffff by default
Author: mrdoob
Created: 2012-01-28 18:51:14+00:00
State: open
Labels: Suggestion

Was toying a little bit with lights and I faced the issue I've seen some people mentioning it. Adding an `AmbientLight` to the scene doesn't change anything.

Any reason why `Material`'s `.ambient` is not `0xffffff` by default?