TrinityCore/TrinityCore — Issue #4979: Fear interruption problems
Author: Vasago
Created: 2012-01-28 12:02:25+00:00
State: open

Hi,
This is quite long time bug but I paid attention to it just now because it is more frequent and see with some patches ...

First of all: Facts:
1) When user uses fear-like effects like Fear or PSychic Scream it should be interruptable by damage (chance) but now it is not in most cases ...
2) When feared and taken dmg it is great advantage for fear user when in fear cannot move and also take damage so that is why dmg should interrupt such effect to ensure other player cabability of defense ...

Now it is not interrupted in most cases and I tried mmaps patch where this situation is increased and see better...

Can anyone confirm or tip how to fix this?
DB: TDB_full_335.11.45
Core: https://github.com/TrinityCore/TrinityCore/commit/eeb35df7665ee2b462a99faf5950b0a2de366b0c