udoprog/c10t — Issue #235: Doesnt render bug SOLVED
Author: batesy87
Created: 2012-01-27 08:14:57+00:00
State: open

I found this in my previous issue

c10t -w /path/to/world/ -o /path/to/render.png -D

Would result in...

Generating PNG Map

--- SCANNING WORLD DIRECTORY ---
world: /home/minecraft/minecraft-server/worlds/world/
............................... 3100 parts
............................... 6200 parts
......................... 8707 parts
--- DEBUG WORLD INFO ---
mc::world
min_x: -80
max_x: 42
min_z: -18
max_z: 84
levels: 8707
radius: 1000
chunk pos: 0x0
--- ALLOCATING MEMORY ---
memory usage: 12 MB
memory limit: 1000 MB
--- RENDERING ---

At which point it hangs with 99%cpu usage

However if I use the -m switch with a value greater than 1 it works fine

so try using

c10t -w /path/to/world/ -o /path/to/render.png -m 2