OpenNI/OpenNI — Issue #54: Skeleton tracking doesn't work when Kinect is sideways
Author: tmtakala
Created: 2012-01-27 13:20:19+00:00
State: open

This is probably a NITE issue, and if you know that NITE developers don't read this issue list, could you please forward this to them.
The problem: Skeleton tracking does not work if Kinect is rotated 90 degrees around its viewing axis. We are building an augmented reality installation where the form factor requires that we use 2 Kinects "sideways". There should be a 3-axis accelerometer inside Kinect determining its pose, so I don't see why this issue couldn't be fixed, unless the accelerometer is separate from PrimeSense's board.
An alternative fix would be to rotate the input pixels 90 degrees, if indicated by one of the OpenNI/NITE xml files that the user wants to track sideways.