eevee/pokedex — Issue #4: Add Colosseum/XD shadow and purification moves
Author: encukou
Created: 2012-01-26 20:37:36+00:00
State: open
Labels: feature, moves

**Reported by [Eevee](http://github.com/eevee) on 2009/07/27 00:30:43 +0000 · Migrated from [Redmine issue 48](http://bugs.veekun.com/issues/48)**

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Don’t bother with Shadow Rush from Colosseum, though; I think that’s rather implied.

Redmine metadata:
Updated on: 2011/09/25 20:12:28 +0000
Start date: 2009/07/27
Relations:
relates #588
relates #22

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**Comment by [Eevee](http://github.com/eevee) from 2009/08/12 22:29:33 +0000**

Difficulty: Normal

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**Comment by [Eevee](http://github.com/eevee) from 2009/08/12 22:41:26 +0000**

Target version: — ⇨ 9

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**Comment by [Eevee](http://github.com/eevee) from 2010/04/13 19:28:44 +0000**

Target version: 9 ⇨ 8

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**Comment by [Eevee](http://github.com/eevee) from 2010/04/13 20:03:07 +0000**

category_id: None ⇨ 6

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**Comment by [Eevee](http://github.com/eevee) from 2010/04/13 20:13:00 +0000**

Target version: 8 ⇨ —

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**Comment by [Zhorken](http://github.com/zhorken) from 2010/08/10 00:45:06 +0000**

Adding only XD’s shadow moves seems inconsistent, though, even if Colosseum’s are all the same. This feels like saying “don’t bother with machine-learnt moves for Mew.”

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**Comment by [Eevee](http://github.com/eevee) from 2010/10/08 08:00:25 +0000**

Assignee ⇨ —

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**Comment by [En-Cu-Kou](http://github.com/encukou) from 2011/09/25 20:12:28 +0000**

These are similar to overworld encounters (e.g. Zapdos) or gifts (Eevee). Especially if I treat the 3D RPGs as first-class games. I’ll cover this as part of \#22.

Assignee ⇨ En-Cu-Kou