eevee/spline-pokedex — Issue #4: Location pages
Author: encukou
Created: 2012-01-26 21:42:58+00:00
State: open
Labels: feature, locations, prohibitive, target-version 2010 Q4, urgent

**Reported by [Eevee](http://github.com/eevee) on 2009/08/12 22:50:04 +0000 · Migrated from [Redmine issue 63](http://bugs.veekun.com/issues/63)**

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Location on world map and a summary of Pokémon that appear there. Maybe items available here, too (\#60). Make it usable as a simple walkthrough sort of thing.

Redmine metadata:
Updated on: 2011/02/06 07:19:55 +0000
Start date: 2009/08/12
Done ratio: 40%

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**Comment by [Eevee](http://github.com/eevee) from 2010/04/13 19:27:15 +0000**

Target version: 3 ⇨ 8

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**Comment by [Eevee](http://github.com/eevee) from 2010/04/13 20:06:52 +0000**

Target version: 8 ⇨ 2010 Q2

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**Comment by [Eevee](http://github.com/eevee) from 2010/04/27 01:32:46 +0000**

Engh, what we have is a start.

category_id: None ⇨ 18
Done: 0% ⇨ 40%

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**Comment by [Eevee](http://github.com/eevee) from 2010/04/28 23:02:05 +0000**

Apparently the bars have a tiny gap of extra space at the end in Chrome. See Magikarp in Resort Area.

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**Comment by [Sanky](http://github.com/sanky) from 2010/04/29 10:11:19 +0000**

Reference screenshot:
:[http://dalab.sweb.cz/magikarp.png](http://dalab.sweb.cz/magikarp.png):
There’s 1px of gray space for Platinum Victory Road and 2px for resort area, for some reason.

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**Comment by [Eevee](http://github.com/eevee) from 2010/09/13 02:30:06 +0000**

Target version: 2010 Q2 ⇨ 2010 Q4
Difficulty: Prohibitive

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**Comment by [Eevee](http://github.com/eevee) from 2010/10/08 08:00:59 +0000**

Assignee ⇨ —

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**Comment by [Eevee](http://github.com/eevee) from 2011/02/06 07:19:00 +0000**

Of note: we need to split locations up by region. The URLs would then be `/dex/locations/kanto/route 1`, and there’d be intermediate pages just for regions that could show bigger maps.

Also we need maps.

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**Comment by [Eevee](http://github.com/eevee) from 2011/02/06 07:19:55 +0000**

ALSO OF NOTE:Have several levels of detail for encounter display. What we have right now is kind of ungodly complicated.

* *Simple* display would focus on what Pokémon appear most of the time (with rarity), and what Pokémon show up *only* during certain conditions. Less focus on what Pokémon the latter replace, or obscure combinations of conditions.
\* *Complex* display would be what we have now.