eevee/pokedex — Issue #41: Investigate B/W abilities, round four or whatever
Author: encukou
Created: 2012-01-26 21:15:30+00:00
State: open
Labels: high-priority, involved, target-version 2011 Q2

**Reported by [Zhorken](http://github.com/zhorken) on 2011/03/10 15:29:54 +0000 · Migrated from [Redmine issue 561](http://bugs.veekun.com/issues/561)**

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Remaining stuff from my original list:

- **Illusion**: Should note that the illusion fades if the ability is lost.
- **Moody**: Do evasion and accuracy count?
- **Prankster**: Note that affected moves don’t get blocked by Quick Guard.

New, messy list of stuff that came up that I didn’t feel like looking into:

- **Volt Absorb**: Cell Battery takes precedence?
- **Water Absorb**: Absorb Bulb takes precedence?
- **Color Change**: Doesn’t react to Sheer Forced moves?
- **Flash Fire**: Still works if lost and regained? If frozen?
- **Suction Cups et al**: Is the “success rate” the chance that something will bite your rod, or does it do something like widen the window in which you can press A to reel the Pokémon in?
- **Intimidate**: Triple battle shenanigans.
- **Shadow Tag**: Triple battle shenanigans.
- **Static**: Overworld shenanigans
- **Magnet Pull**: Overworld shenanigans
- **Trace**: triggering shenanigans
- **Early Bird**: 1-turn sleep shenanigans
- **Forecast**: Soaked Castform
- **Poison Heal**: Mummy???
- **Lightningrod, Storm Drain**: absorbing items
- **Contrary**: how to write
- **Friend Guard**: what? test.
- **Stench**: bypasses Shield Dust?
- **Skill Link**: short effect
- **Magic Guard**: mention Doom Desire/Future Sight
- **Forewarn**: Test new variable/set moves
- **Slow Start**: counter resets?
- **Honey Gather**: effect chance
- **Flower Gift**: new effect totally
- **Telepathy**: test items
- **Rattled**: Normal-type bearers?

Redmine metadata:
Updated on: 2011/09/21 21:45:52 +0000
Start date: 2011/03/10
Done ratio: 80%
Relations:
duplicated #560
duplicated #557
duplicated #622

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**Comment by [En-Cu-Kou](http://github.com/encukou) from 2011/03/10 15:42:52 +0000**

Iron Barbs does’t do anything when the barbed Pokémon touches an opponent.
Tested with my Metal Claw Ferroseed on some wild Joltiks and Klinks.

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**Comment by [Zhorken](http://github.com/zhorken) from 2011/03/10 15:48:25 +0000**

That’s what I thought, but the difference between its in-game description and Rough Skin’s made me wonder.

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**Comment by [Dragonfree](http://bugs.veekun.com/users/22) from 2011/04/13 20:58:17 +0000**

I’m pretty darn sure Smogon investigated Prankster pretty thoroughly and found that yes, Growl can go before Quick Attack this way.

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**Comment by [Zhorken](http://github.com/zhorken) from 2011/05/08 12:41:34 +0000**

Updated description

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**Comment by [Zhorken](http://github.com/zhorken) from 2011/09/21 21:45:23 +0000**

Updated description

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**Comment by [Zhorken](http://github.com/zhorken) from 2011/09/21 21:45:33 +0000**

Done: 0% ⇨ 80%

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**Comment by [Zhorken](http://github.com/zhorken) from 2011/09/21 21:45:52 +0000**

Updated description