eevee/pokedex — Issue #49: Remove fanon "names" for abstract concepts from the db
Author: encukou
Created: 2012-01-26 21:19:19+00:00
State: open
Labels: feature, languages, low-priority

**Reported by [Eevee](http://github.com/eevee) on 2011/04/28 06:13:39 +0000 · Migrated from [Redmine issue 618](http://bugs.veekun.com/issues/618)**

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Move methods, encounter conditions/terrain, etc. We invented the names for these, and it doesn’t seem correct to have them clogging the db.

Of course, the implications for downstream i18n aren’t great either. Open to better suggestions on how to deal with this.

Redmine metadata:
Updated on: 2011/05/08 12:30:05 +0000
Start date: 2011/04/28

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**Comment by [En-Cu-Kou](http://github.com/encukou) from 2011/04/28 19:25:42 +0000**

They should stay where they are.
Every project that presents these to the user will need them. I can’t think of anything that would touch move methods but wouldn’t want to use the names.
The fact that we invented them is not really relevant. Are you considering removing the short effect texts as well?

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**Comment by [Eevee](http://github.com/eevee) from 2011/04/28 20:56:03 +0000**

Short effects are descriptions of a game mechanic. These are practically \`spline-pokedex\` UI.

Blurrrhgrhg not sure.

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**Comment by [En-Cu-Kou](http://github.com/encukou) from 2011/04/28 21:39:27 +0000**

Umm… Long effects are the real descriptions. Short ones, with details left out to fit on a line, are spline-pokedex UI.
The thing is that it’s commonly needed UI, which should be in the library, where it can get proper care and translations and stuff. I really don’t want to fork some random piece of spline-pokedex just to get proper names of things.

Include the batteries.

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**Comment by [Zhorken](http://github.com/zhorken) from 2011/05/08 12:27:20 +0000**

What? What do I have to do with this?

EDIT: I agree with moving them out of the db, though.

Assignee ⇨ —

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**Comment by [Zhorken](http://github.com/zhorken) from 2011/05/08 12:30:05 +0000**

Updated subject