eevee/pokedex — Issue #33: Animated B/W Sprites
Author: encukou
Created: 2012-01-26 21:06:23+00:00
State: open
Labels: feature, involved, urgent

**Reported by [Anonymous](http://bugs.veekun.com/users/5) on 2010/11/12 23:20:54 +0000 · Migrated from [Redmine issue 447](http://bugs.veekun.com/issues/447)**

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Only the front ones will do. Really like it if you added this - thanks.

Redmine metadata:
Updated on: 2011/09/21 18:34:08 +0000
Start date: 2010/11/12
Relations:
duplicated #621

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**Comment by [Zhorken](http://github.com/zhorken) from 2010/11/20 17:23:21 +0000**

Project: veekun-incoming ⇨ pokedex

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**Comment by [magical](http://github.com/magical) from 2010/12/02 02:48:46 +0000**

This is definitely something i plan to investigate.

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**Comment by [Eevee](http://github.com/eevee) from 2010/12/06 05:23:04 +0000**

This person has collected some: [http://arkeis.com/animatedsprites.html](http://arkeis.com/animatedsprites.html)

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**Comment by [magical](http://github.com/magical) from 2011/02/06 22:27:47 +0000**

Okay, so.

I’m working on this a bit. Code at [http://github.com/magical/pokemon-nds-sprites](http://github.com/magical/pokemon-nds-sprites). It can only rip the static sprites at the moment—not animations! (Needs NANR and NMCR support.)

Helpful docs at [http://www.romhacking.net/forum/index.php/topic,8407.msg173645.html\#msg173645](http://www.romhacking.net/forum/index.php/topic,8407.msg173645.html#msg173645).

Contributions welcome!

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**Comment by [magical](http://github.com/magical) from 2011/02/10 06:42:59 +0000**

Difficulty: Involved

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**Comment by [En-Cu-Kou](http://github.com/encukou) from 2011/09/21 18:34:08 +0000**

Eevee filed a new issue for this at \#621. Copying priority.

priority_id: 4 ⇨ 6