residualvm/residualvm — Issue #505: GRIM: Menu differs between OpenGL and TinyGL
Author: somaen
Created: 2012-01-25 20:07:50+00:00
State: open
Labels: Graphics

After we got quick-switching between OpenGL and TinyGL, this was rather easier to verify, the menu in TinyGL has a black box behind the text at the bottom, while the one in OpenGL has the faded game-image.

Steps to verify:
1: Open menu
2: Options->3D Hardware Acceleration (O, 3)
3: Repeat ad nauseam.

For an extra interesting case of this, j-jump to "dm", and open the TinyGL-menu there, and the box won't be black but garbage.