whackashoe/Entwinement — Issue #8: Implement astar node generator/ Better AI
Author: whackashoe
Created: 2012-01-24 14:35:35+00:00
State: open

The steps for this would be to generate a 2d boolean array of nodes overlaid on map. Then "draw" the triangles from polygons onto this map. Finally give bots different states and have them calculate partial paths while being able to snap out of paths to fight.