TrinityCore/TrinityCore — Issue #4935: Unit::NearTeleportTo
Author: Teiby1
Created: 2012-01-23 21:44:17+00:00
State: open

This function doesn't work correctly. The creature's position will be setted, but is not send to player. if i use DestroyForNearbyPlayers();, the creature will respawn at the new position (but interrupt casts).
it works 2 month ago