gamerx/Backup — Issue #64: How Can I Start Auto Backup?
Author: FONGKA2
Created: 2012-01-23 15:36:36+00:00
State: open

I only can backup with commd!

but i cant use the auto backup funt

this is my cofg

what worng?
my server 24H have ppl playing

is it need no any ppl for auto backup?

or my setting worng??

ans me plz thankyou!!!

my server ip hkgmc2012.servegame.com

sorry for my bad english

#-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-#
# Configuration file for "Backup". #
# @author Domenic Horner (gamerx) #
#-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-#

#======== Backup Settings ==========#

## How often show the backup run? (Default: 15M - 15 Minutes)
# (Note: -1 Will disable automatic backups.)
# Format: [Time][M-Minutes, H-Hours, D-Days, W-Weeks]
backupinterval: 15M

## How many backups are retained? (Default: 25)
# If this limit is hit, the oldest backup(s) will be removed.
maxbackups: 48

## Should backups be performed on an empty server? (Default: false)
# When the last player leaves the server, a final backup will be made. The automatic backup cycle will resume when a player re-joins.
backupemptyserver: ture

## Should we backup the entire folder? (Default: false)
# Use with caution, as this will be a long, large backup, it automatically ignores the backup folder, so it can still be in the server folder.
# Using this will ignore "backupworlds", "backupplugins", "skipworlds", "skipplugins", and "splitbackup"
backupeverything: false

## If permissions system is not available, should everyone be able to access all commands, or just ops? (Default: true)
# If set to false, all players will be able to perform all commands, unless you use a permissions system.
onlyops: true

## Enables the auto-save function after the backup. (Defualt: true)
# Note: If you set this to false, this plugin will backup your worlds but not save the data from the memory to your hard disc. If the server crashes between
# backups, all work is lost. Disable if you use another plugin to save the world to disk (EG: autosave).
enableautosave: true

## Option to always perform a /save-all on backup. (Default: false)
# If false, /save-all's are only performed when a backup is required.
alwayssaveall: ture

#======== File & Location Settings ==========#

## Should all the worlds be split into their own files? (Default: false)
# Needs to be true to be compatible with WorldEdit.
splitbackup: false

## Whether to ZIP Backups or not. (Default: true)
# If enabled, backups will be compressed and stored in a ZIP archive named with the current timestamp.
# If disabled, the backup will stored in a folder with the timestamp.
zipbackup: true

## Directory to store backup in. (Default: backups)
# Note: Path can be relative, or absolute.
backuppath: backups

## Should we create a temp folder under the main backups folder. (Default: true)
# Enables you to exclude it if you use DropBox.
# Note: Does nothing if you don't ZIP backups.
# @TODO Implement this. 1.8.6, Perhaps, for now it does NADA!
usetempfolder: true

## Custom date format string that is appended to every backup.
## If left empty, the default date format is used.
## This has to be a Java String.format string, see
## http://download.oracle.com/javase/1.5.0/docs/api/java/util/Formatter.html#syntax
##for reference.
## Example: -%1$tY%1$tm%1$td-%1$tH%1$tM%1$tS (YYYYMMDD-HHMMSS: 20101201-011323) (conforms to ISO 8601)
dateformat: '%1$tY%1$tm%1$td-%1$tH%1$tM%1$tS'

#======== Content Settings ==========#

## What to backup. (Default: true, true)
# Will give warning if either is disabled.
backupworlds: true
backupplugins: true

## Worlds for the backup to skip. (Default: none)
# Seperate by a semicolon. eg. World1;World2;Nether
skipworlds:

## List of files to exclude from the plugin backup. (Default: none)
# Seperate by a semicolon. eg. Plugin1;Plugin2;Plugin3. This takes effect at all directory levels.
skipplugins:

#======== Notification & Logging Settings ==========#

## Should we display messages in server/console log? (Default: true)
# If false messages will only be logged to file.
displaylog: true

## Should we log the plugins logs to the file. (Default: false)
# File is specified in "backuplogname".
logtofile: false

## Backup log file name. (Default: backup.log)
# Filename for log file, it is stored under the plugins data folder.
backuplogname: backup.log

## Should we send messages in-game on backup complete. (Default: true)
# False will only notify players with the "backup.notify" permission.
notifyallplayers: true

## Prints a list of configuration on plugin enable. (Default: true)
# This is usefull for debugging configuration.
showconfigonstartup: true

###############################################
## Internal Settings (Read: DO NOT EDIT) ##
###############################################

requiredstrings: str-28
version: 1.8.5E