gentimouton/crowd-control — Issue #11: CREEPS!
Author: gentimouton
Created: 2012-01-22 02:05:34+00:00
State: open
Labels: feature, major

Creation
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Server sends the creep type to the clients. Clients should have the code for that creep type.

Updates
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Creep actions are performed by the server (except passive skills such as Shield Reflect or DoT status like poison, which are performed on both server and clients).
Clients keep a local copy of the creep until the creep dies. This local copy is updated by server messages that contain the creep's action (attack player#1) or the creep's new state (HP = 15).

Deletion
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The server notifies the clients that the creep died.