jnaglick/ezrl — Issue #6: Effects over time / Cause+Effects
Author: jnaglick
Created: 2012-01-22 18:09:33+00:00
State: open

Right now, the engine just progresses the game based on commands its gets. This ticket is for the engine doing its own thing to progress the game.

Maybe have a different subsystem to issue commands that do this stuff, and then the engine will just interpret them?

Proof of concept could be "bleeding" of EoT, and death for cause/effect. Player dies based on hp or hunger.