mrdoob/three.js — Issue #1158: why such difference between Lambert and Basic Material?
Author: namiheike
Created: 2012-01-21 16:19:23+00:00
State: open

Hi there,
I've create a simple scene, camera and renderer(I tried both canvas and webgl one), no light.
I've got a png image of a cloud, or say, part of is white and is transparent.
I create a mesh by:
`cloud=new materialClass( { map: THREE.ImageUtils.loadTexture( "img/cloud.png" ),opacity:0.3+Math.random()*0.5,transparent: true, overdraw:true } )`
and when materialClass is MeshLambert one,
the object looks mostly black,
but when materialClass is Basic one,
the object looks mostly white,
I'm wondering why...is this just the normal appearance?
well...I'm still learning about what is a Lambert Material,sorry for my ignorant.
thanks a lot.