dcbishop/g3test — Issue #6: Work out shader structures for materials.
Author: dcbishop
Created: 2012-01-21 12:43:39+00:00
State: open

Needs the following:
* Basic color
* Material Color.
* Vertex Attrib Colors.
* Texture (Multiple).

* Normals
* Vertex Attrib Normals
* Texture Normals (Bump mapping)

* Specular Highlights
* Material Specular Color;
* Specular Texture (multiple?)

* Ambiant
* Global Ambient
* Material Ambient
* Illumination texture
* Glow Texture?