iLanguage/GamifyPsycholinguisticsExperiments — Issue #2: Adjust AssetManager and appcache to deal with preparing audio
Author: cesine
Created: 2012-01-20 14:51:42+00:00
State: open

We would like to probably download (or prepare) up to 5 audio files when the user is playing. We have the AssetManager class from BadAliens which manages loading up all the audio and images to start the game.