mrdoob/three.js — Issue #1155: CanvasRenderer vs WebGLRenderer
Author: mmmovania
Created: 2012-01-20 19:50:47+00:00
State: open

I have written a basic cloth simulator in Three.js. It runs fine on CanvasRenderer and I can see my mesh deforming nicely. However, as soon as I replace the CanvasRenderer with WebGLRenderer, the mesh becomes static. Shouldn't the code work same for WebGL renderer or am i missing anything here? Note that I am not using buffer objects nor shaders do I have to use them if I am using WebGLRenderer?