kpreid/cubes — Issue #11: Test aim ray against subcubes
Author: kpreid
Created: 2012-01-20 04:10:43+00:00
State: open
Labels: feature

It should be possible to aim past a block that does not fully occupy its cube. Since we collide against subcubes, it makes sense to test the aim ray against them as well; and it can probably be done in a similar fashion.

Edge case: Blocks with no subcubes still need to be selectable.

Elaboration: If there is a way to click on blocks to interact with them (issue #8) then this could allow for fine-grained interactivity, but that might be overkill.