mrdoob/three.js — Issue #1150: can i control the canvas just like a normal canvas?
Author: namiheike
Created: 2012-01-20 10:01:22+00:00
State: open

Hi everybody,
this may off the topic, sorry for that if so.
I've got experience using the normal canvas,
and I'm wondering If I can control the canvas generated by THREE.js just like a normal canvas,
for example, here's an application to do some effect in the canvas,http://www.script-tutorials.com/html5-canvas-image-effects-app/
It would be fantastic if we can do the effect to the whole 3d canvas,
so can I just do getContext('2d') and some fix simply?
Is that way compatible with THREE.js?
thanks alot.