jrecuero/RolDev — Issue #11: Handle multiple Ammo
Author: jrecuero
Created: 2012-01-19 23:15:13+00:00
State: open
Labels: critical, rol-engine, rol-game

When there is only one ammo in the screen all works fine. System should be able to handle multiple ammo in the screen, for example when a player shoots several bullets, it can not move to the next phase while there is a bullet in the screen.
Until all bullets are out of bounds or they have hit, don't move to the next phase.