jwu/ex2D_Runtime — Issue #22: Incorrect texture dimension!
Author: nnn5
Created: 2012-01-19 04:12:36+00:00
State: open

Hi jwu,

When I build our project to a executable file for Windows platform, the compiler said "Incorrect texture dimensions!".
The calling tree is the followings.

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"Incorrect texture dimension!"
UnityEditor.AssetDatabase:LoadAssetAtPath(String, Type)
ex2D_PostProcessor:OnPostprocessAllAssets(String[], String[], String[], String[])
UnityEditor.HostView:OnGUI()
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Usually, we build for Android platform with no error.

If you know any clue, I will appreciate.

Thanks