FeenixServerProject/Phoenix_1.12_Bugtracker — Issue #544: Bugged spell range calculation
Author: Breeches
Created: 2012-01-18 19:52:05+00:00
State: open

I am aware that there are already few similar open issues but I'd like to point a hint that may help resolving them. As mentioned in #172 (https://github.com/FeenixServerProject/Phoenix_1.12_Bugtracker/issues/172) there are some problems with hunter's dead-zone range. Even before reading about that I've done few tests (on both 1.12 realms) on numerous characters and I was able to confirm that melee range of attack is seriously bugged. I've estimated you can attack at the range close to 10-12 yd in melee combat with both auto-attack and melee abilities.

Now more to the point, at first I also thought that it's the fault of character's too big hit-boxes, but I've came into different conclusion. In my opinion hit-boxes are not at fault - it's bugged spell range calculation. I've been playing mage characters for close to 4 years now and on my mage at Warsong I've noticed the range of ALL of my spells is too big, I'm almost 100% sure on this one. I've checked the range of other (lock, priest) classes ranged spells and their range was very similar to mage's spells so I believe all of the classes are affected by this bug. Unfortunately I can't give you the exact numbers because it's a bit hard to check but I'll sure try to work on this the next weekend.

To sum it up I think that there's an error in the formula calculating the spell range or some global variable representing the yard (if there's any at all, I have no clue) thus leading to being able to cast spells at much further range, hit characters from outside normal melee combat range and by which miscalculation increasing greatly hunter's dead-zone. It may also greatly affect PvE scenarios increasing range of bosses abilities as pointed in #390(https://github.com/FeenixServerProject/Phoenix_1.12_Bugtracker/issues/390).

Overall this is a very serious issue affecting all off the players in both PvP and PvE and I'll be more than thankful if it will addressed by the development team. Myself I'll test more and try to crunch some numbers. I'll be very happy if my observation can help you in any way.