evanw/lightgl.js — Issue #2: Indices using a Int16Array instead of Uint16Array
Author: jagenjo
Created: 2012-01-17 19:24:09+00:00
State: open

I was having problems when parsing huge meshes and discovered that the Indices are stored in a Int16Array instead of a Uint16Array. I can't understand why, AFAIK using Uint16Array we can store up to 65000 vertices, but with int16 only half of that.

Am I missing something here?