Quit/ZS — Issue #66: Proppushing still works
Author: Quit
Created: 2012-01-16 00:53:36+00:00
State: open
Labels: Bug

Only the props directly affected by the physgun are nocollided to player. This, however, has to apply to all props dragged with the physgun, not just the current one.

The no-colliding should be applied to all props currently dragged with a physgun. However, there are several "problems" that need to be fixed:

* What if somebody welds a prop to a currently dragged one?
* What if somebody unwelds a prop to a currently dragged one?
* Assuming to have three props, A B C, A being dragged, what happens if B is removed?
* All of the above cases, with addition of "What happens if there are one/two element(s) held by two different players?"

This of course has to apply for all constraints, not just welds.