instinct/GameFroot — Issue #235: Character collide damage delay
Author: thornyd
Created: 2012-01-16 21:52:26+00:00
State: open
Labels: Improvements, LevelEditor

At the moment the collide damage from characters is inflicted once per frame. We should add another variable similar to the shot delay but for collide damage, so that users can specify how often touch damage is inflicted.
I thought 10 damage per collision was pretty low, but in a split second my player was killed while touching this enemy because that 10 damage is inflicted every frame.