mrdoob/three.js — Issue #1116: ShaderExtras 'bokeh' and EffectComposer
Author: coldi
Created: 2012-01-15 21:05:32+00:00
State: open

hi,

i already studied 'depth-of-field with bokeh example' but i dont unterstand how to get ShaderExtras 'bokeh', WebGLRenderTarget and OrthographicCamera to work with EffectComposer... i know i need a second scene with the an OrthographicCamera, but how do i set things up to render with the composer?

maybe someone has a short snippet at hand or can give me a hint how to put these things together the right way?