Camoy/ISO — Issue #7: Sprite Frame Limiter
Author: Camoy
Created: 2012-01-13 02:50:26+00:00
State: open

The "framedelay" mechanism is inaccurate and will vary from machine to machine. The problem poses an issue because in order to set the FPS rate, it is necessary to get the FPS itself and figure out how many frames will be inserted between each iteration of animation.

The problem lies that getFPS itself is known to be slow. A better solution should be found to limit frames and get consistent animation timing.