CYBORUS/paroxysm — Issue #21: move Entity class out of CGE and into paroxysm
Author: TheBuzzSaw
Created: 2012-01-13 04:45:57+00:00
State: open

This will now be the "paroxysm" engine that sits on top of CGE. The "paroxysm engine" will focus on this aspect of entities having mass, velocity, friction, air resistance, etc. for high action games with a Lua backend. As such, the Entity class will lose its CGE namespace.