CYBORUS/cyborus-game-engine — Issue #10: complete audio system
Author: TheBuzzSaw
Created: 2012-01-13 20:33:25+00:00
State: open

There is a basic OpenAL implementation there, but it needs refinement and preparation for Lua integration. There needs to be two ways to handle audio.

(1) There needs to be a way to arbitrarily play a sound. No 3D positioning. No real-time adjustment or volume control. Just "play this sound now".

(2) There needs to be a way to play a sound within the 3D scene. This includes 3D positioning, real-time adjustments, etc.