noXur/Smurf — Issue #23: Special VAO instead of Geometry Shader
Author: HyDr0x
Created: 2012-01-12 18:39:14+00:00
State: open
Labels: feature

Hi, the geometry shader doesn't support the neighborhood, which we need for the alpha curvature method in the paper. So we must send the adjacent vertices with the per vertex information to the vertex shader.